deck shiranui duel links
the Bring it! Alternatively, if one opens with a negation tech like Fiendish Chain or Divine Wrath, then one might want to consider negating the effect of Elemental HERO Stratos to search a HERO or Vision HERO Faris to tutor Vision HERO Increase. Make Jinzo great again. However, for Fiendish Chain, one can afford to wait until Evil Eye of Selene is activated and lock down Medusa, Watcher of the Evil Eye before it resolves. They were good, but they didn't make decks in lesser tiers or different decks obsolete. For one thing, Blackbird Close can only negate monster effects on the field, so it cannot stop a Shiranui Spectralsword effect from the grave. This gives one an opening next turn to take the game. discard Solitaire or Spiritmaster to later banish and trigger their effects. While initially viewed as a meme, Dragon’s Mirror is now worth considering as a way to unclog one’s monster zones if one does not own Ballista Squad. You'll be able to make decks with all the cards you want, add detailed descriptions of how to play, save, and share your decks with friends, as well as get … Duel Links community day by day to provide quality guides and the latest news. its a sychro spam deck thats restricted by links and hand traps in the tcg yet they let it run free in duel links. Superheavy Samurai never lose against Six Sam unless you are a noob. Up to 2 non-targeting destruction on ANY opposing cards, 2 extra cards in hand (going first) or 3 extra cards in hand (going second), “Turn 1” Plays - Establishing a Board and Followups. This page contains the rating and basic information for the card Shiranui Style Solemnity in Yugioh: Duel Links. Things get complicated however when one does not mill Burgeoning Whirlflame. Watch out of course for backrow like Karma Cut when making the push. The Duel Links Meta website is currently supported by advertisements. With him on board and Shiranui Spiritmaster in grave, one can still use Shiranui Samurai‘s effect to banish Shiranui Spiritmaster anytime during the opponent’s turn for disruption. Tribute 1 monster, then target 1 card your opponent controls; destroy it. Only make Samuraisaga when Synchro climbing. Furthermore, one can even bring Shiranui Squiresaga right back by banishing Shiranui Solitaire with Gold Sarcophagus. Flooding a Shiranui Spectralsword in particular is great for limiting the opponent’s followups. Ballista Squad and Raigeki Break are also important for removing Necrovalley, which many Blackwing decks run nowadays, as it can be searched with Ancient Fairy Dragon in combination with the field spell skills. This page notes details of Shiranui Squire (FIRE/Zombie/Effect Monster) : decks, tips, effect and rulings. That card can be banished on a direct attack to reduce the attacking monster’s ATK to 0. This makes Artifact Lancea not a bad tech in the matchup to stop the Cyber Dragon player from removing one’s backrow with Cosmic Cyclone on their turn. The deck also dislikes Necrovalley, which stops the effect of Shiranui Spectralsword in grave. If you want to spread your wings with winged beast deck, look no further than … New player guide: What packs to buy first? However, if the second monster is indeed Spiritual Beast Tamer Winda, then destroy Ritual Beast Tamer Elder instead. The combos and plays for the deck, as mentioned in this section, are the same as before the nerfs – the deck itself is just no longer as consistent. Aim to destroy the Dark Magical Circle on the opponent’s turn if one is using the Shiranui Spiritmaster plus Burgeoning Whirlflame or Shiranui Samurai combo. So if one can hit them with a Floodgate Trap Hole or even a Paleozoic Canadia on summon, or negate the effect with Fiendish Chain, then even though the Ritual Beast player can still contact fuse away the monsters, they will NOT be able to make further plays. Invoked Cocytus can no longer be used, dealing a heavy blow to Invoked Decks that aim to Fusion Summon this … So it is usually better to use one’s backrow on the second Gouki attack if Gouki Twistcobra is present. If you already have Spectralsword in the graveyard, discard Solitaire. The monster discourages the Cyber Dragon player from summoning the 2100 ATK Chimeratech Rampage Dragon to destroy one’s backrow. However, the effect when banished synergizes well with Shogunsaga especially since you'll be using Samuraisaga as material for it. One can chain Forbidden Lance to Invocation and target the Aleister the Invoker on the field – this prevents that specific Aleister the Invoker from being used for the fusion summon, potentially making Invocation fizzle if the opponent does not have another Aleister the Invoker in hand or grave. This puts a powerful beater with self protection on your field. I have faced a few of them. The revival effect is good because Shiranui decks banish their monsters a lot. Cosmic Cyclone can also be used similarly here. Ideally, there should be a Shiranui Squire in grave to banish off Burgeoning Whirlflame so that one can discard it back into the grave to be used later. Duel Links! The skill No Mortal Can Resist is the most deadly for Shiranui – that skill can essentially wipe away all the resources in one’s grave, including Shiranui Spectralsword. You can only use each effect of "Shiranui Squire" once per turn. This means that one might actually want to consider setting Artifact Lancea as well. yeah, SHS can comfortably take down SixSam because Shien Synchro deals with Spells/Traps, but SHS runs none of those. Once Keeper of Dragon Magic and Elemental HERO Brave Neos hit the field, they are likely staying until the Shiranui player deals with them. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shiranui Shogunsaga. For Yu-Gi-Oh! Duel Links does not have Shiranui Style Swallow’s Slash yet, but Ballista Squad is a pretty close substitute in both its cost and effect. Between these two, the level 2 Shiranui Spectralsword is arguably more powerful and is the central focus of the standard, balanced build of Shiranui. Twister: This quickplay spell can be chained to the likes of Fiendish Chain and Dark Magical Circle to remove them from the field and “negate” their disruptive effects. As a foreword, this guide assumes that the reader has an intermediate level of knowledge of the game mechanics in Duel Links and Yu-Gi-Oh! You can only use each effect of “Shiranui Squire” once per turn. On the flipside, this also means that Shiranui Squire can be liability here as she can give the opponent lethal via their own Shiranui Shogunsaga. There is lvl 8 hieratic that let u recycle the banished monster, but i forgot the name XD Fiendish Chain is the BEST card against Crystrons. Gozuki used to be more of a luxury than necessity, but as of the July 2020 banlist putting Shiranui Squire to Limited 2 status, Gozuki has become an important replacement for the 3rd copy of Shiranui Squire. You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. These two monsters are best used in combo-oriented builds of Shiranui (e.g. Most of the time though, Doomkaiser Dragon will be stealing an opposing Shiranui Spectralsword to help synchro climb. Trust me, luck play bigger part in this game In the standard, balanced builds, Ghost Meets Girl - A Shiranui’s Story can be a nice, late-game recovery card to summon back the likes of Shiranui Shogunsaga and Shiranui Sunsaga from grave. Activate it from hand immediately after the main deck Ritual Beast monsters get summoned, and they will not be able to contact fuse into their bigger fusions nor bounce anything with Spiritual Beast Pettlephin. As with all mirror matches, the matchup usually comes down to who draws better and manages to execute their game plan first. See the “Playing with That Grass Looks Greener” section of the guide for an example decklist of how Ghost Meets Girl - A Shiranui’s Story would be played in a Grass Shiranui build. Thus, turboing out Shiranui Sunsaga as early as possible, especially with Level Augmnetation, should be the gameplan when playing against a DSOD Kaiba. You can only use each effect of “Shiranui Squire” once per turn. User account menu. Their quick effects are particularly dangerous because they allow the Crystron player to summon Crystron Ametrix or Powered Inzektron on one’s own turn. A common mistake is to banish Shiranui Spiritmaster on one’s own turn to make an aggressive push, but then have none of him left in grave for disruption on the opponent’s turn. Thankfully, Darklords have no inherent out to backrow and can get easily crippled by Fiendish Chain as well as battle traps like Wall of Disruption. Because we're no longer able to run reliable copies of Shiranui Squire, our next best option is to mill Spectralsword. Always be on the look out for an opportunity to wipe the board with Black Rose Dragon. This deck revolves around fusion summoning your boss monster. Against more control-based decks that only summon 1 or 2 monsters, Needle Ceiling can be a dead card. Thank you for visiting Duel Links wiki by GameA! Never download … If this card is banished: You can target 1 face-up card your opponent controls; destroy it. Blue-Eyes, as a deck, often runs many counter traps, such as Ultimate Providence and Divine Wrath, as well as Raigeki Break to discard their White Stone of Ancients from hand and summon a Blue-Eyes monster in the end phase. the Neos part – is actually the most vulnerable and often lets Shiranui steal the win. Compared to Option 1, this Option 2 allows for more follow up play next turn, especially if one has Shiranui Solitaire in hand (see below for further details). Mid-to-late game, Invocation can be used to unclog one’s monster zones that were hit by Floodgate Trap Hole. The first is the obvious boost to make a Gouki’s ATK bigger than that of the attacking monster. Typically, one wants to save these cards for when the Dark Magician player tries to use Dark Magical Circle to banish a key Shiranui monster. If one does not have all the resources immediately on Turns 2 or 3, then it is recommended to slow play by establishing a board and setting up for next turn. Ballista Squad or Needle Ceiling after the Darklord player no longer has the opportunity to click No Mortal Can Resist. Always mill Spectralsword first to get its effect live sooner. Cyber Dragon is a fan favorite deck as it is capable of destroying your opponent's board in one turn. Join the Discord server (full access is not needed and is not granted by becoming a DLM Pro member). Popular Skills: Level Duplication, Mythic Depths, See You Later! Other tech cards that can be great in this matchup are damage step cards like Mirror Wall, since Magician Navigation cannot negate in the damage step. However, Needle Ceiling can only be activated when there are 4 or more monsters on the field, and so it is only really good against decks that spam the board, such as Blackwings or HERO. What are the new Jinzo supports anyway? Note that as of the Feb 2020 banlist hitting both That Grass Looks Greener and Spell Specialist, this variant of Shiranui is no longer considered top tier. The ATK boost can especially be deadly if there are also boosts from Evil Eye of Selene stacked on top. Needle Ceiling is an excellent card for this matchup since HERO decks like to spam the board with monsters. If a Witchcrafter player drops Kiwi Magician Girl next to Witchcrafter Madame Verre, then there is likely not much to do besides taking the loss and moving on to the next game. Typically, one wants at least 4 Shiranui Synchro Monsters plus another level 6 Zombie Synchro Monster like Revived King Ha Des or Archfiend Zombie-Skull. Because of this, they are one of the strongest decks to utilize in Duel Links. I vaguely recall there's a new spell for Jinzo. (2) Its cost can help unclog monster zones hit by Floodgate Trap Hole, similar to Enemy Controller’s tribute cost. How to Play. Stopping this recursion makes it easier to out grind Elementsabers in the long game. We refer to these terms throughout the guide. This includes not attacking into a potential set or floodgated Shiranui Spectralsword until there is a guaranteed victory plan. One would then have more resources to work with on Turn 4, such as Shiranui Spectralsword’s effect from grave. See the “Synergetic Tech Cards” section for a list of staple cards to consider when customizing the deck to one’s own liking and budget. Archfiend Zombie-Skull‘s effect allows one to safely attack into the Crystron player’s high-level Water monsters without fear of Sea Stealth Attack. The monster banished to trigger Shiranui Squiresaga here CANNOT be Shiranui Solitaire though. Once Shiranui Sunsaga is out, the only way that Cyber Dragons can get rid of him is with a tech card like Herald of the Abyss, which they have to hard draw. From there, proceed directly to step (9). So do not be fooled by e.g. Since the monsters get bounced rather than sent to the grave, one cannot even make the usual follow up plays next turn with Shiranui Spectralsword. 2 Zombie Synchro Monsters, but the opponent only has 1 card on board, then, 1 non-targeting spell or trap destruction, 3 cards in hand (going first) or 4 cards in hand (going second), (3) Use the remaining level 4 Shiranui monster on board +, 1 targeting destruction on any opposing face-up card, 2 cards in hand (going first) or 3 cards in hand (going second), A -500 ATK debuff on an opposing monster if, LV 6 Zombie Synchro Monster on board with 2450 or 2500 ATK, Guaranteed follow up play next turn with the second. Shiranui Solitaire is one of the best playmakers in the deck. Paleozoic Canadia or negating its protection effect with e.g. its a sychro spam deck thats restricted by links and hand traps in the tcg yet they let it run free in duel links. Normal Summon Spiritmaster and Special Summon Spectralsword from your hand. Most shiranui decks need to be taken out by the second turn or it is pretty much over. The opponent has. This is especially dangerous in combination with Arcanite Magician, since it allows him to just activate his effect to destroy any card without worrying about interruptions. Doing so would give one the opportunity next turn to banish both Shiranui Spectralsword and Shiranui Samuraisaga from grave for Shiranui Shogunsaga. If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. Playing around Elementsaber Lapauila usually requires multiple backrow: one to bait the negate and another to actually subdue Elementsaber Lapauila. (4) Synchro summoning Shiranui Squiresaga early – e.g. As opposed to Gozuki, Samurai Skull only lets you mill once upon Normal Summon. Ideally, one starts with the Shiranui engine and then draws Aleister the Invoker later after already establishing a board. an already on-board, Keep the special summoning restriction to Zombie monsters in mind when using cards like, Early game, this effect can be used to dig through the deck for backrow or set up the grave for plays, e.g. That said, these Shiranui builds arguably have a mediocre first turn, with Shiranui Samuraisaga being the strongest monster that they can normally pump out early game. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. This combo can get lethal with Shiranui Sunsaga plus the Zombie monster summoned off Gozuki’s effect. Shiranui are a synchro-based, Zombie archetype that debuted in Duel Links December 2019 with the Soul of Resurrection minibox and quickly gained traction in the meta with its small, but sufficient combo engine. Or if one has Divine Wrath, use that to negate and destroy e.g. Both Shiranui Spiritmaster and Shiranui Samurai have a primary effect that activates on the field and a secondary effect that activates on banish. Note that if Necrovalley is not on the field, then one might not mind letting e.g. Duel Links! Forbidden Lance is the most commonly used substitute for Cosmic Cyclone, as it is quickplay, allowing one to chain to and make their Shiranui monsters immune to cards like Floodgate Trap Hole and Fiendish Chain for the turn. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn. Needle Ceiling can accomplish a lot of what Ballista Squad does and more, but has a much more restrictive activation condition. The 100 ATK and DEF boost for each Zombie monster on the field and in grave can potentially make Red-Eyes Zombie Necro Dragon even bigger than Shiranui Sunsaga in long games. This forces the Darklord player to rely on Darklord Desire’s effect as their main out. 2x Soul of Resurrection mini box is no longer enough. When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. Note that with the Feb 2020 banlist hitting both Spell Specialist and That Grass Looks Greener, this way to play Shiranui is no longer as effective. Mid-to-late game, Invocation can be used as another avenue to banish Shiranui monsters on board or in grave to trigger their on-banish effects (while also getting a big Invoked Purgatrio out). Ignore the summon of Ritual Beast Tamer Elder and wait for the second Ritual Beast monster to be summoned. Even just milling Burgeoning Whirlflame and Shiranui Solitaire (but no Shiranui Spiritmaster) can be fine, since that combination can be used to block a direct attack. Darklords, as a deck, rely on tech cards like Cosmic Cyclone to out backrow, and they generally only run 1-3 tech cards or risk bricking. It also a lot of room for variety. This can save one from lethal vs. a board of e.g. Shiranui Sunsaga is only one monster and thus cannot clear a full board of DEF mode Darklords by himself if he has already used his on-summon effect. This is something one should always keep in mind when planning out their synchro climb. Once those two threats are dealt with, the rest of the Dark Magician core is actually very manageable for Shiranui. This means that one could potentially use a timely Floodgate Trap Hole on a Ritual Beast fusion monster if at least all but one of the banished Ritual Beast monsters have been special summoned that turn – then, the Ritual Beast fusion cannot tag out to dodge the Floodgate Trap Hole. then people will still play Desperado with Cyber Dark or Orcust builds. Shiranui Sunsaga can of course do the same, but requires a Shiranui monster in grave to banish; and sometimes, that is not an option in a long grind game vs. Crystrons. Best: Lords Of Shining. Vendread Shiranui is still a thing but you will barely see anyone use that I think. Now there are so many broken cards that can beat it easily. During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. This is pretty much the standard, balanced build that all Shiranui decks follow. One then wants to chain Cosmic Cyclone, Twister or Typhoon to destroy the Dark Magical Circle, making its effect fizzle after leaving the field, or chain Forbidden Lance to make one’s monster immune to Dark Magical Circle for the turn. This is the deadly Shiranui Spectralsword + Shiranui Solitaire combo that often ends games. Furthermore, Samurai Skull lacks Gozuki’s secondary effect, which can banish a Shiranui monster to trigger an on-banish effect; this particular aspect of Gozuki is especially irreplaceable in Grass variants of Shiranui. The skill Sealed Tombs alone shuts down many of the combo plays of the Shiranui deck. This sets up Shiranui Samurai‘s quick effect to banish Shiranui Spiritmaster on either player’s turn for disruption. During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. For instance, if one selects Shiranui Spiritmaster first and then Shiranui Squire second with Burgeoning Whirlflame, then Shiranui Spiritmaster gets banished first, putting it on Chain Link 1, while Shiranui Squire gets put on Chain Link 2. (7) Red-Eyes Zombie Necro Dragon is another Synchro Monster that shines in the mirror. On the second effect: if the banished monster were Fire attribute, then one can destroy any spell or trap card on board. While this will often not be the case, it can actually come up, though the Darklord player will usually set other cards as well to hide The Sanctified Darklord. This is not only important for the grind game, but it can also deter the Neos - Invoked player from going on the offense, since their monsters are otherwise too weak to deal with the likes of Shiranui Sunsaga without the boost from Aleister the Invoker. If the Blackwing player did not open Blackwing - Simoon the Poison Mist, then their turn will basically come to an end if one destroys their one normal summon for the turn. Fiendish Chain can play around the anti-targeting protection that Lunalights have when they have Lunalight Crimson Fox in grave. Popular Skills: Power of Dark, Show of Nightmares. Anonymous 12days ago Reply. On your next turn make a comeback by using Spectralsword's graveyard effect. The first is its general use as a way to make one’s Shiranui monsters immune to cards like Floodgate Trap Hole and Fiendish Chain. Mainly because my best decks have a fair share of banishing, so it's just annoying to deal with the advantage they gain from my own plays. Meanwhile, Darklords can special summon each other back from the grave and shuffle back cards into their deck to stall. Occasionally, you get the chance to banish a Zombie Synchro with Squiresaga's effect letting you destroy a monster. (2) It can modify what would normally be a Shiranui Samuraisaga opening play into a Shiranui Squiresaga opening play with Artifact Lancea in hand. It also allows the Ritual Beast fusion monsters to tag out into Spiritual Beast Tamer Winda in response to Shiranui Squiresaga or Shiranui Sunsaga’s non-targeting destruction effects. News; Biography; Portfolio. The banishing removal of Karma Cut is generally useful for both offense and defense. A workable opening hand would have Gozuki, Samurai Skull, or Solitaire. The tuners of the deck are the level 2 Shiranui Spectralsword, which has a HOPT in-grave effect, and the level 3 Shiranui Spectralsword Shade, which has a HOPT on-board effect. If one opens Shiranui Spectralsword and Ballista Squad, then one could consider just setting those two instead of e.g. Red-Eyes Zombie Necro Dragon also has an effect that can steal and revive Shiranui monsters from the opposing grave and thus can be used similarly to Doomkaiser Dragon. However, it can still be played for fun with the Lightsworn engine (i.e. At the very least, if a properly synchro summoned Shiranui Sunsaga does get hit by Karma Cut, then he can still be brought back later via Shiranui Solitaire. Consider the following replay: Turn 2: By activating a card like Gold Sarcophagus first, one could read the delays and deduce that there was no Raigeki Break, but there was indeed a counter trap. 115k. In order for us to continue bringing you fresh daily content, please whitelist our site in your ad-blocker. The combination of a 5500 ATK Shiranui Shogunsaga and -500 ATK debuff from Shiranui Samuraisaga’s effect allows one to deal 4000+ LP damage by running over any opposing ATK position monster with 2000 or less ATK! As a result, opening and setting multiple battle traps against Darklords can slow the pacing of the game down and allow one to eventually get the Shiranui combo game going. From there, a card like Ballista Squad can be used during the opponent’s battle or end phase to set up Shiranui Spectralsword in grave for one’s next turn. In general, this play also allows one to unload a potential Shiranui Spectralsword in hand to the grave to set up for next turn while also digging through the deck for another backrow or combo piece. If they managed to put two Shi En on the field then you're doing something wrong. Fur Hire Monsters were incredible during their prime, the definitive best deck of its … Thank you for choosing to support Duel Links Meta's development! Each effect of Shiranui Samurai as well as the on-banish effect of Shiranui Spiritmaster is a hard-once-per-turn (HOPT). Since all Shiranui monsters have 0 defense, you can Special Summon any of them from your deck. If one does manage to get their Shiranui combo plays going, then a simple board of Shiranui Sunsaga backed by a Floodgate Trap Hole or even Paleozoic Canadia can actually be tough for the Darklord player to out. Here in Duel Links the card already shows the same problem. They have an easier time against Shiranui than OTK decks, but Aromages don't have the advantage. You can remove the ads and support us directly by becoming a DLM Pro member. This includes all of the starter effects (i.e. Some final caveats that might come up in this matchup: Elemental HERO Strato‘s second effect to destroy one’s spells/traps can actually be stopped by removing the face-up HERO monsters next to him from the field. Do note though that Dragonecro Nethersoul Dragon is a Dragon monster, not a Zombie monster. (7) If the Synchro Monster summoned in step (5) were, 1-2 extra cards in hand, depending on whether the, Possible followup plays next turn depending on the other cards milled, Suppose it is the opponent’s turn. (2) Neos - Invoked decks run a much more dangerous lineup of traps, including Karma Cut and Ultimate Providence, which take advantage of the massive hand advantage that the deck generates. And of course, this play also gives the deck a Turn 2 OTK option with an immediate 4500 ATK Shiranui Shogunsaga. You need Gozuki & Samurai Skull for sure. Once in grave, Superheavy Samurai Flutist can banish itself to negate a card that tries to target a Superheavy Samurai monster, e.g. However, this play leaves their Lunalight Cat Dancer vulnerable to targeting effects since Lunalight Crimson Fox is no longer in grave. There's no genex deck deck? During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. Anonymous Floodgate Trap Hole. One simple combo into a generic synchro summon is with Shiranui Spiritmaster and either Shiranui Solitaire or a Shiranui tuner in hand. That is, Crystron Impact CANNOT negate Fiendish Chain. Kiteroid is the main nuisance when trying to push for lethal vs. Lightsworns. The reasons for why this matchup can be difficult without an optimized build are: The contact fusion and tag-out mechanic of Ritual Beasts allows them to render most typical backrow – e.g. This lets one potentially steal a properly synchro summoned Shiranui Samuraisaga or Shiranui Squiresaga or even a Shiranui Sunsaga from the opponent and use it against them. Ghost Meets Girl - A Shiranui’s Story also shines here. Negation cards like Fiendish Chain, Divine Wrath, and (to a lesser extent) Forbidden Chalice are key to winning this matchup. You can remove the ads and support us directly by becoming a DLM Pro member. Thus, Shiranui has to often rely on traps like Ballista Squad to remove Necrovalley, requiring one to play a slower and more patient game. Reveal a level 4 monster in hand to make Shiranui Spectralsword level 4 and enable a level 10 synchro summon. This is a matchup that can go either way depending on how well one opens up with backrow and techs. The backrow lineup might vary depending on what cards players own and what decks they expect to play against. It’s a incredibly consistent deck with powerful searching, as well as the ability to banish and negate. The way to play around No Mortal Can Resist is to actually keep Shiranui Spectralsword banished and out of the grave on the opponent’s turn. Going first, one can thankfully rely on staples such as Ballista Squad and Raigeki Break. Other anti-backrow substitutes for Cosmic Cyclone include: Night Beam: This can pop face-down traps without giving them a chance to respond, making it perfect for sniping off e.g. This is assuming that the normal summon is not Blackwing - Kris the Crack of Dawn – in that case, one wants to wait since that card is immune to card effect destruction. An example of such a meta would be the one from the April 2020 KC Cup where Thunder Dragons was a popular Tier 1 deck, and turboing out Shiranui Sunsaga was incredibly beneficial in that matchup. Spiritual Beast Pettlephin, a Ritual Beast Tamer, and Ritual Beast Ulti-Cannahawk.
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